DIGITAL-TUTORS: The Artist’s Guide to XSI 7 [2008 ã.]
DIGITAL-TUTORS: The Artist’s Guide to XSI 7
Ïðîèçâîäèòåëü: , developed by DIGITAL-TUTORS in association with SOFTIMAGE
Год выпуска: 2008
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Îïèñàíèå: The Artist’s Guide to XSI is an exclusive series of video tutorials teaching artists to use the powerful tools and solutions available within XSI to deliver inspiring imagery1. First Look at XSI 7
— Overview of The Artist’s Guide to XSI 7 [1:57]
— Creating and managing projects using the Project Manager [3:52]
— Overview of Interaction Models in XSI [6:23]
— Getting acquainted with the viewport navigation tools [15:21]
— Manipulating objects in 3D space [11:15]
— Understanding XSI’s various geometry components [10:39]
— Adjusting the center point of your geometry in XSI [7:57]
— Accessing scene objects from the Explorer [8:33]
— Working with XSI’s operator stack [8:38]
2. XSI in Film
— Assigning and manipulating UVs in XSI [7:54]
— Healing and subprojecting UVs in the Texture Editor [11:47]
— Creating and positioning skeleton chains in XSI [9:24]
— Renaming chain elements, Building a secondary foot control [9:20]
— Creating rigging control objects and constraints [10:31]
— Mirroring skeleton chains and rigs in XSI [10:07]
— Enveloping characters in XSI [8:50]
— Painting envelope weights to fix deformations [8:18]
— Smoothing and refining envelope deformations [10:27]
— Mirroring envelope weights in XSI [8:50]
— Setting keyframes in XSI [8:43]
— Offsetting keys for fluidity and follow-through [6:43]
— Creating a Tag Template for Motor [6:58]
— Retargeting motion capture in XSI [9:28]
— Using Offsets to enhance motion capture result [10:24]
— Using Animation Layers in XSI to easily enhance animation [6:53]
— Various methods of adding materials to objects in XSI [9:37]
— Using the Render Tree to add textures to materials [14:55]
— Positioning and adjusting lights in XSI [11:25]
— Using image-based lighting to achieve realistic renders [9:50]
— Overview of Referencing [4:54]
— Setting an ICE simulation for referencing [6:00]
— Using Deltas and reference models [3:30]
3. XSI for Games
— Polygon modeling workflows in XSI (part 1) [9:45]
— Polygon modeling workflows in XSI (part 2) [17:40]
— Reducing meshes with Polygon Reduction [4:00]
— Extract normals information with Ultimapper [6:19]
— Building a real-time incidence shader [7:00]
— Altering the color and texture information of real-time shader [7:11]
— Understanding the Animation Mixer in XSI [9:27]
— Blending animation clips in XSI [9:32]
— Transferring attributes between meshes using GATOR [4:04]
4. XSI for VFX and TD’s
— Getting started with ICE [6:01]
— Getting object information in ICE [9:18]
— Creating ICE compounds [6:11]
— XSI Scripting — building a custom property [8:13]
— XSI Scripting — building control logic [10:00]
— Setting up particles in XSI [6:31]
— Tweaking the look of particle simulations [3:49]
5. Broadcast Design in XSI
— Creating 3D text for broadcast use [6:49]
— Scene preperations for easier animation [6:40]
— Blocking in the shot camera path [5:23]
— Refining camera animation in the Animation Editor [5:51]
— Keyframing object parameters from a property page [5:10]
— Setting up multiple render passes in XSI [15:15]
— Using the Render Manager to render animated sequence [10:35]
— Overview of the FX Tree compositing tools [13:08]
— Assembling and rendering composites from the FX Tree [12:28]
Âèäåî êîäåê: Flash
Âèäåî: YV12 (ATI YVU12 4:2:0 Planar), 788 x 648 (197:162), 15,000 Ãö
Àóäèî: MPEG-1 Layer 3, 22050 Ãö, Joint Stereo, 2 Êáèò/ñåê