[Video-Tutors / Maya] Digital-Tutors. Photorealistic Car Modeling in Maya
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Îïèñàíèå: «Photorealistic Car Modeling in Maya» focuses on the newest trend of Polygon and Subdivision modeling and photo realism making this training kit an absolute must-have! The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. As you learn cutting-edge Polygon and Subdivision surface modeling techniques in detail, other techniques you will learn include: High Dynamic Range Images (HDRI), displacement mapping, subdivision creasing, UV layouts for texturing, rendering in mental ray, texture creation in Photoshop, and the controls necessary to create a sophisticated and visually stimulating sports car of professional magnitude.
Popular highlights include:
— Polygon Modeling
— Sub-D Modeling
— High Dynamic Range Images (HDRI)
— Displacement Mapping
— Subdivision Creasing
— UV Layout
— Texturing
— Rendering in mental ray
— Texture Creation in Photoshop
Lesson Outline:
CD1
1. Introduction and project overview 5:24
2. Creating Curves for the Car 9:01
3. Finishing curves for the Car 10:30
4. Creating the First Piece of Geometry 12:25
5. Building the Front Fender 8:13
6. Building the Front Upper Bumper 6:42
7. Building the Front Bumper 10:46
8. Extracting the Front Bumper 3:22
9. Building the Door 5:13
10. Starting the Back Fender 6:39
11. Building the Back Fender 11:18
12. Building the Hood 14:39
13. Building Up Thickness for the Car Parts (part 1) 3:53
14. Building Up Thickness for the Car Parts (part 2) 3:57
15. Building the Back Bumper (part 1) 11:47
16. Building the Back Bumper (part 2) 10:16
CD2
17. Building the Rear Trunk Area 4:03
18. Building the Rear Turn Signal Light 4:07
19. Building the Trunk Lid 10:22
20. Building the Side / Front Pillars 8:18
21. Building the Car Roof 4:00
22. Building the Windshield 7:42
23. Building the Back Window 8:52
24. Building the Side Windows 6:48
25. Building the Front Turn Signal and Grill Area 13:23
26. Building the head Light 5:43
27. Smoothing the Hood 5:04
28. Smoothing the Fender and the Door 5:33
29. Adding Groves to the Door 4:48
CD3
30. Adding Creases to the Front Bumper 9:07
31. Adding Creases to the Back Fender 2:57
32. Cleaning up Edges on the Trunk Lid 13:53
33. Building the Back Bumper, Adding Creases to the License Plate 7:07
34. Tweaking the Pillar, Head Lights, Back Window, Roof 9:16
35. Finishing the Back Light, Windows 7:31
36. Building the Turn Signal 5:41
37. Building the Tire and Inner Rim 6:37
38. Building the Center Rim 6:39
39. Building the Lug Nuts, The Center Rim Cap Piece 7:42
CD4
40. Building a Generic Break System for Added Volume 12:21
41. Building the Ground Effects 4:26
42. Building the Rear Tail Light 9:52
43. Building the Door Handle Assembly 8:35
44. Building the Side Mirrors 11:18
45. Building the Spoiler 11:19
46. Building the Fog Lights 4:36
47. Mirroring and Attaching the Geometry 14:42
48. Converting Sub-D’s to Polygons for mental ray Render 6:16
49. Continuing Conversion to Polygons 8:11
CD5
50. Getting Started with Eclipse’s Textures 13:33
51. Texturing the Head Lights 13:49
52. Creating Background Fill Textures for the Lights 4:49
53. Texturing the Back Turn Signals 6:43
54. Texturing the Tail Lights 9:15
55. Texturing the Front Turn Signals 4:47
56. Adding the Rubber Inserts Under the Turn Signals 4:46
57. Creating a Texture for the Tires 4:40
58. Texturing the Tire, Creating a File Texture 5:46
59. Adjusting Displacement Settings 4:18
60. Texturing the Fog Lights, Windows