[Video-Tutors / Maya] Gnomon. Mental Ray (3 îáðàçà)

1. Mental Ray: Fundamentals
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Îïèñàíèå:In this DVD, Matt Hartle focuses on teaching the fundamental aspects of the Mental Ray renderer, including memory and performance, sampling, image output, motion blur, displacement and depth of field. By understanding the technical implementation of these different aspects of the Mental Ray renderer, you will be able to dramatically increase the speed and efficiency of your renders to produce production level results.
Topics covered:
-Intro to Mental Ray Interface
-Memory and Performance (BSP)
-Raytracing
-Sampling and Contrast Threshold
-Translation Output
-Frame Buffer
-Diagnostics
-Motion Blur
-Depth of Field
-Displacement
-Approximation Editor
Chapters:
01: Render Globals
02: BSP
03: Image Quality
04: Surface Approximation
05: Motion Blur
06: Depth of Field
07: Displacement
Instructor: Matt HARTLE
2. Mental Ray: Lighting and Shaders
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Îïèñàíèå:In the second DVD of this series, Matt Hartle focuses on lighting, shaders, and High Dynamic Range Imaging (HDRI) within Mental Ray for Maya. Mental Ray supports most of Maya’s features, in addition to many others. This DVD shows you how to get the best use of Mental Ray to render fluids, particles, fur, geometry based paint effects, blurry reflections and refractions, area lights, contour rendering, and High Dynamic Range images.
Topics covered:
-Lighting
-Shaders
-HDRI
-Image Based Lighting
-Reflections/Refractions
-Sub-surface Scattering
Chapters:
01: Introduction
02: Shadows
03: Volumetric Shadows
04: Fur
05: Area Lights
06: Command-Line Image Conversion
07: Blurry Reflections and Refractions
08: Contour Shader
09: High Dynamic Range Images
10: BONUS — Subsurface Scattering: Fast Simple
11: BONUS — Subsurface Scattering: Physical
Instructor: Matt HARTLE
3. Mental Ray: Global Illumination
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Îïèñàíèå:In the third disk of this series, Matt Hartle focuses on Mental Ray’s special rendering features, including global illumination, caustics, final gathering, and image-based lighting. Using multiple examples for each topic, this DVD teaches you efficient ways of using tools, examining numerous ways to recognize and eliminate artifacts.
Topics covered:
-Global Illumination
-Caustics
-Final Gather
-Image Based Lighting
Chapters:
01: Global Illumination
02: Caustics
03: Final Gather
04: Final Gather and Global Illumination
05: Image Based Lighting
Instructor: Matt HARTLE

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